Dan Cramer, Team Rampage – Last week was the first episode where I got a lot of air time. I think prior to that they showed me sleeping in an upright position directly in front of the camera and stuffing food in my mouth. Ha, that’s about it. But since last week the reaction has been good. I think everyone enjoyed the fight, as sloppy as it may have been.
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Major System Revision
It has always been our intention that FightMetric be a work-in-progress. From time to time, it becomes necessary to change things, be they detail, rule, or even one of the founding principles. Today, we make our first major revision.
The change in question relates to damage. The system, as originally conceived, had four possibilities in the damage category: None, Light, Moderate, and Heavy. Each of the three damage levels had a certain multiplier associated with it, so the fighter’s StrikeScore would be augmented based on the level of damage he had inflicted. The reason behind the multiplier (as opposed to a static award for damage) was to give greater reward to those who had struck effectively and give less benefit to those that may have scored a lucky elbow, for instance.
The criteria for calling damage light, moderate, and heavy were never all that clear. The general guideline was to look at the number of “things.” So one cut was light, two independent cuts were moderate, etc. But there was a lot of leeway to judge things as the scorer saw fit.
The subjectivity associated with labeling levels of damage (and thereby awarding different effectiveness scores) was the most widely criticized facet of the FightMetric system. Critics argued that you couldn’t rightly call a system objective if this subjective judgment played such a prominent role. After some thought, we are inclined to agree.
From now on, damage is a binary decision; it either is or it isn’t. So no matter how many “things” there are, it all falls under the “Yes damage” category and will have a single multiplier value. The result will be a smaller potential reward to a fighter who causes a bunch of accumulated damage.
This change makes the FightMetric system a little less dynamic, but a lot more objective. That is a sacrifice we are more than happy to make.
Source:Major System Revision
Experienced referee signs on with Adrenaline
While Adrenaline MMA will be making its debut on June 14 at the Sears Centre Arena, the key bouts themselves will be in the veteran hands of referee Herb Dean.
Dean is considered by many to be the sport’s most experienced referee working today with more than 3,000 professional matches worldwide. Besides handling many of the sport’s top matchups in the Ultimate Fighting Championship, Dean has also worked a dozen other events around the world.
BloodyElbow.com on Sirius' "Fight Network Radio" (Channel 186) Today at 3:10 p.m.
If you’ve got Sirius satellite radio, be sure to catch me on Fight Network radio today at 3:10 p.m. with host Mauro Ranallo. I’ll be sure to post the mp3 in case you have XM or nubbins terrestial radio.
Update [2008-5-15 20:48:21 by Luke Thomas]:: And here’s the audio.
Kalib Starnes kicked out of MMA Camp
During an interview with fighthype.com, Chuck Liddell’s trainer John Hackleman shared a few interesting tidbits, one of them being Kalib Starnes was kicked out of his MMA Camp, American Top Team after his performance at UFC 83 against Nate Quarry:
I’ve seen guys in boxing do that, but I’ve never seen an MMA guy do that. […]
'The Ultimate Fighter 7' episode 7 recap and the future of MMA on SPIKE?
In case you missed it, check out what happened last night on The Ultimate Fighter … UFC Recap MMA Junkie Recap Sherdog Recap With The Ultimate Fighter’s ratings continuing to drop I’m curious as to what you…
Source:'The Ultimate Fighter 7' episode 7 recap and the future of MMA on SPIKE?