Ultimate Fighting Championship (UFC) will make its next foray into the gaming world when EA Sports UFC 2 drops on March 15, 2016 in North America (March 17 worldwide).
And for all you “butt-hurt dummies” out there, it will include the digital Octagon debut of CM Punk, who carries with him a highly-impressive 85-percent rating.
So what else can you expect from the much-anticipated video game?
How about an advanced knockout system for your stand-up specialists, slick submissions moves from your jiu-jitsu aces, and a great defensive mode for all of you Dominick Cruz “wannabes.”
EA Sports UFC breaks it all down for you in the video embedded above and the detailed descriptions below:
Knockout Physics System
A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before. Every knockout is now unique, and finishing the fight has never been more satisfying.
Dynamic Grappling
For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety.
Next-Level Submissions
Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining takes UFC 2’s grappling game to the next level.
Ultimate Defense
You can’t hurt what you can’t hit. Greater control over your fighter’s head movement lets you to slip and dodge incoming strikes with amazing fluidity. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.
For all you eager gamers, EA Sports UFC 2 is available for pre-order now, which unlocks combat sports legends Bas Rutten and Kazushi Sakuraba, as well as a third “mystery” fighter to be named later.
For more information on the video game — which will set you back $59.99 for PlayStation 4 and Xbox ONE — click here, here, and here.