10 Reasons “EA Sports UFC” Is the Most True-to-Life Video Game of All Time

(“Alex goes for a leg, gets a hold of a ghost that’s been haunting the arena, and huge takedown.” Props: Tommy Toe Hold)

By CP Reader Mike Kofman

While I may be a bit late to the party, I recently started playing the much maligned EA Sports UFC game. All I can say is, wow! What an accurate representation of what it’s like to be a UFC fan in 2015. Here are some of the highlights:

1) The Ultimate Fighter. You begin the Career Mode by creating a generic fighter who is cast as a member of The Ultimate Fighter. There, you proceed to fight a number of other generic, randomly generated, no-name fighters. It’s nothing short of brilliant how they managed to capture the very essence of being a viewer of that show in recent years. Kudos!


(“Alex goes for a leg, gets a hold of a ghost that’s been haunting the arena, and huge takedown.” Props: Tommy Toe Hold)

By CP Reader Mike Kofman

While I may be a bit late to the party, I recently started playing the much maligned EA Sports UFC game. All I can say is, wow! What an accurate representation of what it’s like to be a UFC fan in 2015. Here are some of the highlights:

1) The Ultimate Fighter. You begin the Career Mode by creating a generic fighter who is cast as a member of The Ultimate Fighter. There, you proceed to fight a number of other generic, randomly generated, no-name fighters. It’s nothing short of brilliant how they managed to capture the very essence of being a viewer of that show in recent years. Kudos!

2) Oversaturation. Once you win The Ultimate Fighter and begin your career in the UFC, you will start to notice that most of your opponents are randomly generated and essentially indistinguishable from each other. In fact, 70% of the undercards are filled with computer generated fighters. I really have to commend the game designers on their commitment to highlighting the saturation plaguing the industry.

3) Bad Judging. You are often subjected to baffling, illogical decisions by the judges, where you are clearly beating your opponent into “a living death” only to see him get his hand raised at the end of the fight (usually via split decision). The look of complete incomprehension on the dead-eyed face of your character only adds to the realism. Once again, great move by the designers to simulate the state of MMA judging.

4) Dana’s Shouting. I really appreciate that after every major milestone in your UFC career, Dana White will appear on screen to shout at you via Full Motion Video (FMV, more on that later). It doesn’t matter if you just won your preliminary fight on The Ultimate Fighter or are about to be promoted to a Main Event, Dana is sure to appear to yell that he is really proud/mad at you. The fact that he is unable to steer clear of profanity just completes the effect. To anyone who ever watched a UFC post fight press conference, this will be intimately familiar. Bravo!

5) State of Creativity in the UFC. Speaking of FMVs, it’s not only Dana who appears to offer you words of encouragement. The game is full of nearly high definition, repetitive videos that barrage you after every single fight. And what better way to highlight the current state of UFC’s promotional innovation than with technology that was considered cutting edge in 1992? The fact that such currently relevant fighters as Chuck Liddell, Forrest Griffin, and Mike Dolce appear to offer you words (in Chuck’s case, mumbles) of wisdom is just icing on the cake.

6) Music Selection. I remember playing EA’s last foray into the world of MMA (EA Sports MMA) and feeling a sense of outrage wash over me upon hearing Gogol Bordello’s “Immigraniada” or Turisas’ “A Portage to the Unknown” begin to play as my opponent made his way to the cage. Are you kidding me? What a great way to break my immersion in the game, as that is in no way representative of the type of music you hear at an MMA event.  Thankfully, EA Sports UFC corrects this glaring issue.

Now, you are treated to Stemm’s “Bum Rushed”, the venerable “Face The Pain”, and Jarrid Mendelson’s “The Ultimate Remix.” For the adventurous, there are three different versions of Linkin Park’s “Guilty All The Same!” There may be a way to import your own music, but why would you want to? Well done!

7) Terrible Corners. Nothing fools me into thinking that I am watching a real UFC PPV event more than bad corner advice. Luckily, the game has done its homework and does not disappoint. All of the hits are there: From assurances that my character won the round he clearly lost, to emphatic encouragement to utilize my kickboxer’s nearly non-existent ground game against a Brazilian Jiu Jitsu master. I am especially fond of helpful shouts of, “It’s ok, you are fine!” as my character stumbles around the Octagon in a near unconscious daze.

8. Inane Commentary. I am amazed at how accurately this game portrays the fight commentary prowess of Mike Goldberg and Joe Rogan. Goldberg’s exclamations of “Body shot!” during a head kick, and Rogan’s in-depth analysis on how a fighter utilizing his strengths while avoiding his opponent’s will probably win the fight makes me really feel as if I’m watching an actual UFC event. The added shrieks of, “Oh!” and “Wow!” whenever anyone on screen does anything of note just adds to the immersion effect.

9. Late Stoppages. As you progress through your career in the game, you can’t help but notice that the referees sure take their sweet time stopping the fights. Often, I found myself pummeling my clearly knocked out (possibly dead) opponent while the ref is nonchalantly standing by. I would not be surprised if Steve Mazzagatti or Jerin Valel was brought on as an expert consultant. The attention to detail in this game is truly amazing. Speaking of which…

10. Bad Sportsmanship. The fact that I still have no idea how to properly perform a friendly glove tap at the beginning of a round speaks volumes for this game’s adherence to the old sports adage, “If you’re not cheating, you’re not trying.” The attention to detail here is stunning, as I was frequently allowed to hit my opponent after the bell, kick him in the head while he’s clearly down, and hold onto submissions for way too long (bonus points for simulating my opponent’s agonizing convulsions as he cradles his clearly destroyed appendage). The level of research that the game designers invested in this product is truly impressive, as my character was never penalized by the tranquil looking referee. If I must level one criticism, it’s that there is no apparent way to grab the cage in order to prevent being taken down, something that I’m hoping the sequel will address.

These are my initial thoughts on this amazing simulation of the current state of MMA. If only there was an option to use PEDs, the immersion would be complete.

SPIKE to Release Bellator Video Game [VIDEO]


(Looks like Viacom is putting its cash behind its latest investment.)

Divorces can be so bitter, can’t they?

SPIKE is really rubbing in how much more they like their new wife’s kids than they do the ones they helped make. It must be hard for the UFC to  see them spending so much time with Bellator buying them ice cream and cotton candy, when they don’t even call them on their birthday or pay any child support.

They rubbed salt into the fresh wound this week when they announced their latest family outing: a new Bellator video game developed by their newly-formed SPIKE Games family.

Funny, they won’t even give their own kids their old home movies, yet they start a new company to help their stepkids prosper. That’s cold.

Kung-Fu Games, the group responsible for creating the somewhat underwhelming Supremacy MMA title, are helping with the project. They also worked on on the new Deadliest Warrior: Ancient Combat and Ugly Americans games released by 345 Games — the Viacom-owned collective made up of Spike Games and Comedy Central Games.

According to the release, the game, dubbed Bellator: Onslaught, should be out this summer.

Check out a sneak peek of the game after the jump.


(Looks like Viacom is putting its cash behind its latest investment.)

Divorces can be so bitter, can’t they?

SPIKE is really rubbing in how much more they like their new wife’s kids than they do the ones they helped make. It must be hard for the UFC to  see them spending so much time with Bellator buying them ice cream and cotton candy, when they don’t even call them on their birthday or pay any child support.

They rubbed salt into the fresh wound this week when they announced their latest family outing: a new Bellator video game developed by their newly-formed SPIKE Games family.

Funny, they won’t even give their own kids their old home movies, yet they start a new company to help their stepkids prosper. That’s cold.

Kung-Fu Games, the group responsible for creating the somewhat underwhelming Supremacy MMA title, are helping with the project. They also worked on on the new Deadliest Warrior: Ancient Combat and Ugly Americans games released by 345 Games — the Viacom-owned collective made up of Spike Games and Comedy Central Games.

According to the release, the game, dubbed Bellator: Onslaught, should be out this summer.

Here’s a sneak peek of the game:


(Video courtesy of GameTrailers.com)

Proven Advanced Computer Technology is Picking Nick Diaz to Beat Carlos Condit Saturday Night

(Video courtesy of YouTube/THQ)

OK, we lied. THQ just let a couple of its interns fight each other in UFC: Undisputed 3 and the one using Nick Diaz won against Carlos Condit. There’s nothing scientific about their method that they claim is a result of a computer simulated formula, but in their defense they have been pretty damn accurate with their last few picks.


(Video courtesy of YouTube/THQ)

OK, we lied. THQ just let a couple of its interns fight each other in UFC: Undisputed 3 and the one using Nick Diaz won against Carlos Condit. There’s nothing scientific about their method that they claim is a result of a computer simulated formula, but in their defense they have been pretty damn accurate with their last few picks.

The CPU had Jones winning against Machida, Overeem beating Lesnar, Aldo over Mendes, Sonnen taking out Bisping and Evans defeating Davis, even though the methods of winning weren’t accurately predicted.

One thing is for sure, they were bang-on accurate with Mike Goldberg’s choppy Yoda-esque introduction of the fighters.

Video of the Day: BJ Penn is an Assassin

(Video courtesy of YouTube/AudreAuditore)

If you’ve seen the latest TV spot for the soon-to-be-released Assassin’s Creed: Revelations game, you may have done a double take when you saw a character that looked an awful lot like BJ Penn.

Don’t worry, you aren’t going nuts. Penn appeared in the commercial sandwiched between Minnesota Vikings running back Adrian Peterson, Chicago Bulls point guard Derrick Rose and the game’s protagonist, Ezio Auditore da Firenze.


(Video courtesy of YouTube/AudreAuditore)

If you’ve seen the latest TV spot for the soon-to-be-released Assassin’s Creed: Revelations game, you may have done a double take when you saw a character that looked an awful lot like BJ Penn.

Don’t worry, you aren’t going nuts. Penn appeared in the commercial sandwiched between Minnesota Vikings running back Adrian Peterson, Chicago Bulls point guard Derrick Rose and the game’s protagonist, Ezio Auditore da Firenze.

His inclusion in the ad supports the argument that MMA has gone mainstream, especially since “The Prodigy” isn’t even the sport’s most popular fighter, yet Ubisoft was confident enough that he would be as recognizable to the growing population of MMA fans as Peterson and Rose would be to Football and basketball fans.

Pretty cool stuff.

Look for GSP in an upcoming spot for Just Dance III and Rampage in a future ad for Grand Theft Auto V...okay, not really.

THQ’s Executive VP Helps EA Sports Sell Its New MMA Game

(Video courtesy YouTube/EASports)
I took a first year Marketing when I was working on my PR degree and one of the first tactics the professor taught us was the trend of using the campaigns of competitors to flip the script and make your own product loo…

(Video courtesy YouTube/EASports)

I took a first year Marketing when I was working on my PR degree and one of the first tactics the professor taught us was the trend of using the campaigns of competitors to flip the script and make your own product look better.

Like the Pepsi commercial that depicted a Coke and a Pepsi delivery driver sharing a can of their respective company’s soft drink with one another. When the Pepsi driver tries to get his drink back, the Coke driver refuses and a fight, and 90’s hilarity ensues.

Another oft used technique in comparative advertising that is commonplace during election time, is for politician’s campaign commercials to focus on refuting the claims of their opponents with counterpoints.

We’ve all seen the, "[insert name of politician] says that lowering the cost of healthcare isn’t a priority of his. That’s because his wife is a doctor. Shame on you [insert name of politician here]. Paid for for the campaign of [insert name of opposing politician here].

EA Sports is following in the footsteps of its political hopeful counterparts in its latest ad spot refuting the executive VP of THQ’s claims that no MMA fan is going to buy the new EA Sports MMA game when it comes out.

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EA Sports MMA’s Awesome Online Modes to Contribute to MMA Fans Never Leaving Their Houses

(Video courtesy YouTube/IGN)
I’m not sure whether it was because of my ADHD or because my wife pointed out that I was playing more Xbox than my 13-year-old son, but playing UFC Undisputed quickly lost its lustre for me.
Besides having to be…

(Video courtesy YouTube/IGN)

I’m not sure whether it was because of my ADHD or because my wife pointed out that I was playing more Xbox than my 13-year-old son, but playing UFC Undisputed quickly lost its lustre for me.

Besides having to beat 50 opponents before my created player could throw even one head-kick and the fact that you needed to basically program a string of HTML code using your controller to finish an opponent by submission, what put me off the most was the online play.

Before THQ fixed a few of the glaring issues with the game, you couldn’t buy a win against an online opponent. Even if you did manage to find an opponent who wasn’t using a rapid fire controller to methodically outbox your user controlled Anderson Silva using Demian Maia, nine times out of ten they would disconnect the second you beat them to avoid incurring a loss on their record. The reality was that a win online really didn’t mean all that much in the grand scheme of things to the average casual gamer, which probably explains why sales of Undisputed 2010 dropped off significantly from its original incarnation.

It looks like Electronic Arts is looking to change that.

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